0 4 3 6 5 2 7 1 8 9 10 11 12 13 14 15
2 2 2 2 2 2 2 2 2 1 1 1 1 1 0 0
0 -1 0 0 0 0 0 0 0 1 1 1 1 1 0 0
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
0.250,0.40,0.32
0.250,0.40,0.30
0.250,0.40,0.32
0.365,0.49,0.22
0.250,0.43,0.22
0.365,0.49,0.22
0.600,0.29,0.20
0.070,0.48,0.32
0.25,0.40,0.32
0.25,0.40,0.32
0.25,0.40,0.34
0.25,0.40,0.32
0.070,0.59,0.34
0.065,0.49,0.22

First line: The most dominant terrain appears first:
ie. if the car is on the 1st and 2nd listed terrain, then
the sound effect for the 1st terrain will be heard.

Second line: Sound effects to play for terrains 0-15.

Third line: Sound effects to play for collisions on terrains 0-15.

Later lines: For each terrain Rolling Resistance, static friction, dynamic friction

0.00081;0.05,0.1,0.9
0.000000120,0.3,0.95
0 1 2 2 3 4 0 3 4 1 1 1 1 1 0 0
